Round 28 earns a total of $300 if all Leads on this round are affected by Lead to Gold. Though for reg freeplay I went to 120 on mastery impoppable tar pits. My highest round is 400 due to completing apopalypse mode. Use Round 28 and Round 30 to take advantage of Lead to Gold's income bonuses. Don't underestimate how hard rounds become after a while, without bloonchippers and perfectly placed multiple temples it becomes really hard to pass 200 rounds.Admiral Brickell also needs her mines to damage Leads without powering up her pistol with Naval Tactics, which may fail to recharge by Round 30. The ones who have to watch out as a result of lack of early enough passive damage to Leads are Quincy, Etienne, Psi (on lower difficulty maps at least), Sauda, and Benjamin. The majority of Heroes will damage Leads without too much difficulty.After another 8 seconds, another 10 gets sent. After approximately 8 second, another 10 gets sent. The round begins with a rush of 10 Ceramics. It is characterized by densely packed rushes of Ceramics and a MOAB appearing at the end of the round. The latter comes on round 49 in Bloons TD 5, 19 in BTD4, 24 in BTD3, 23 in. Sniper Monkeys with Full Metal Jacket will be very useful at chipping the Leads. Round 55 is a round appearing since Bloons TD 5. Best Resort Alternate Bloon Rounds Guide for Bloons TD 6 with NO MONKEY KNOWLEDGE.In Bloons TD 5, however, this goes to the Monkey Apprentice, at the same price (except Bloons TD Battles Mobile). More countermeasures need to be made to counter the ZOMGs on this round, due to their higher. Round 85 is a more difficult version of Round 80. It takes 10.00s for all ZOMGs to come out. Simply speaking, two ZOMGs spawn, one coming after another within a small time gap. In Bloons TD 6, the cheapest lead-popper is the Alchemist, at $550. It is characterized by two ZOMGs spawning one by one.In Bloons TD 6, adding Heavy Bombs will skip the Black Bloon layers, but in earlier games you'll need more than just Bomb Shooters to deal with these Black Bloons. Bomb Shooters may look tempting, but the Black Bloons inside cannot be damaged by simple explosions.Otherwise this round shouldn't be so difficult, except perhaps if the only lead-popping power is insufficient at dealing with the Leads. This round is mainly a test of whether the defense has any lead-popping power of any type. Bloons TD 4 adds a few Zebra Bloons to the mix, while earlier games never featured Leads on the round. In Bloons TD 5, there are 4 spawned, but in Bloons TD 6 the number of Leads has been increased to 6. The modern iteration of Round 28 simply consists of a few spaced Leads. Rounds normally consistent of a pre-determined number and order of Bloons. The modern version of Round 28 solely consists of a small amount of spaced Lead Bloons, introduced in Bloons TD 5. Rounds (also known as levels, waves, or stages) are the levels in the BTD series. Round 80 is challenging but not as dangerous compared to its BTD5 round counterpart. Round 28 is a round introduced in Bloons TD 1, which also returns in future games.
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